Z+IDC+4U+Unit+7

=IDC 4U Unit 7= **New Pedagogies: Video Gaming, Videoconferencing, and Virtual Learning** Key Concepts
 * Benefits, Integration, and Challenges
 * Theories and Practice

Additional Ideas

Teaching Strategies Survey/graffiti for uses, benefits, integration and challenges - assess prior knowledge/experience and issues Field trip - Design and set-up video conference - i-earn Canada - for global activities Skype video conferences Create a blog for another course E-learning - one class from home, elsewhere, offsite learning Game maker - create a game for class Apple game maker and sales through Apple store Research project assessed by videoconference, wikisite, blog, podcast, record video, traditional powerpoint, debate, seminar Research topics - Use of technology to reduce global footprint - Accessability to learning in developing countries - Comparison - e-learning vs. inclass learning vs distance education vs blended learning vs correspondance learning - History of video gaming - Video game addiction - Health and psychological issues around internet/video games (second life, alternate realtities/lives) - Teaching in the virtual age (adapting to changing student needs, attention spans, student vs. teacher dynamics) - Future of e-document readers/electonic submission and disemination of course materials - Etiquette of vitual learning - Effects on literature, writing skills, increasing reliance on verbal skills - Identity and privacy - Employee/student monitoring